zaterdag, mei 12, 2007

Work, work, work

To all my dear readers,

I know it has been a while but it's been very very busy the last two weeks. I know you've heard it before but it's true! Really.
Check it out:

Game development:
I have been doing a game for a recruitment campaign for Microsoft Dynamics, commissioned by the nice folks over at McCann:
http://www.lanceerjezelf.be/game.aspx


The game was done in the Asap framework and I must say it works very good. Development speed has gone up and everybody is working according one system which is a good thing. It's good, believe me! We did coding, design and photography for the game from zero to completion within 6 days.

Game development 2:
I haven been doing an offline installation for Suzuki. This jackpot installation was used at a 4x4 event in Brecht. Check out my test environment:

My collegue Bart doing a stresstest (look at him all stressed out...)


Second Life:
We have opened our own island, commissioned by our mother company Cronos, at Second Life and had a first event there with Radio1 and Boek.be:
http://slurl.com/secondlife/Cronos/152/157/34
Go there and watch streaming video's of presentations of books presented in a special package for 'De literaire lente'. I am very proud of our island and what we achieved there so far.





Silverlight:

I got my hands dirty on Silverlight

Internal stuff:
I've been working on our Subversion setup or at least I was mostly anoying my collegue Sven who actually did the setup. But we are on a roll now. I am so glad everything works fine now.

Yes, all of this in merely 13-15 days my friends...

More on all these things in following posts.

Respect!

2 opmerkingen:

Tanguy De Kelver zei

Great job on the MS dynamics game! looking forward to making another project with u guys! T

Wim Vanhenden zei

Thanks Tanguy!

We had a lot of fun doing it. And that's what it's all about right :-)

Same here, looking forward on working at your guys ideas!